DESTINY 2 Cinematic and Trailers- Character and environment Modellin, Texturing and Shading

I was in charge on taking a model Kirill Boutorin started, modifying it according to concept art and bringing it to the finish line

I was in charge on taking a model Kirill Boutorin started, modifying it according to concept art and bringing it to the finish line

Skin areas where retextured and shaded by Sergio Caires

Skin areas where retextured and shaded by Sergio Caires

My task with the vex was to create a high poly version of the ingame models and texture them

My task with the vex was to create a high poly version of the ingame models and texture them

The model on the right was done by Xabier Urrutia and I textured it

The model on the right was done by Xabier Urrutia and I textured it

I had to remodel some areas and texture this gun

I had to remodel some areas and texture this gun

DISCLAIMER This model was modelled by Bojin Shi, I only did the shading part of it and retextured some areas.

DISCLAIMER This model was modelled by Bojin Shi, I only did the shading part of it and retextured some areas.

I was asked to do the gun for Ghaul, following concept art

I was asked to do the gun for Ghaul, following concept art

This was the gun's holster that I also modeled and textured

This was the gun's holster that I also modeled and textured

DISCLAIMER This model was modelled by Maria Panfilova, I only did the shading part of it and retextured some areas

DISCLAIMER This model was modelled by Maria Panfilova, I only did the shading part of it and retextured some areas

DISCLAIMER This model was modelled by Maria Panfilova, I only did the shading part of it and retextured some areas

DISCLAIMER This model was modelled by Maria Panfilova, I only did the shading part of it and retextured some areas

Since the character was going to be hanging all the time, I suggested that we sculpted the cloth wrinkles in that pose

Since the character was going to be hanging all the time, I suggested that we sculpted the cloth wrinkles in that pose

During my time in Axis Studios, I worked for different cinematic trailers and cutscenes of the videogame Destiny 2. Here are some of my works