Here's a quick turn around video.
In this shot we can see how she goes from being a "dead" toy to being "alive".
It was planned very early on in the storyboard that Ray would get out of the box and do the same pose as the stand behind her, to show audiences that she was the main toy. For both toy and stand to match better, I created a variation of the hair piece.
I'm gonna be honest, I put this clip here so that I could talk about those dust and hair pieces on the floor that move a bit when Ray lands near them. I worked hard on that! The particles were modelled by Xabier Sevillano though
This shot served as a guide for me to light and grade the rest of the short film. I took the liberty of moving the stand behind her so that the Space Elite logo covered the whole background.
An important part of the 90's feel we were looking for we tried to achieve it in post production, by adding film imperfections. We tried to make it look like you were watching an VHS tape.
This is a good example of how we tricked things to make them look cinematic and extra dramatic. I placed a floating box on top of Ray and I animated it so that the top light would hit her when and as I wanted.
In order to animate them, characters needed to be rigged. Ray, as always, was the first to undergo the process. The rigid nature of the toys made them easier to rig, although we certainly had our challenges.
check out our short film here!
[DISCLAIMER: Small Soldiers War for the Nekron is a Proof of Concept project in which our team was hired by Comadran Studios to create a set of toy characters during some months from 2022-2023. The conclussion of the project was the Proof of Concept trailer that brought those new characters to life. We would like to clarify that our team does not own these characters and we do not know what comes next for them after the this Proof of Concept. Designs and story might not represent the final product as they are subject to change during production.]
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This is Ray Razor, and as you might gather, she is the central figure of the project. Right from the start, I knew I had to craft a character with charisma and leadership qualities, yet maintaining a rebellious flair that could both pay homage to and satirize the stereotypical character found in action movies. Translating all of this into a futuristic design was a challenge, ensuring it could also function as an action figure ranging from 20 to 30 cm. This required designing pieces with careful consideration for detail, ensuring they were sturdy enough to withstand play or manufacturing process without breaking.
Additionally, as the leader, Ray needed a balanced design that could unify her entire team, presenting a clear and visible silhouette from all angles. The simplicity of her color scheme makes her easily recognizable among her troops and memorable for the audience.
In contrast to the other characters in the short film, who utilize the incredible material created by Xabier, Ray underwent complete modeling, mapping, and texturing, setting the standard for the remaining characters.
For more information, you can refer to the images and videos in this post. Hope you like Ray!